Morning

This is where Team Rumplestiltskin plays it cool. During the day, players can say or do anything (including lying, making alliances, claiming to be a role they aren’t, etc.) in their attempts to convince one another that they are innocent and the people they suspect are on Team Rumplestiltskin. The only thing you can’t do is reveal your card to another player.

Each day typically starts with a discussion of what happened overnight. By the end of the day, players will have to nominate someone they suspect of being an evil Imp and vote to burn them at the stake.

As soon as a majority of players vote to execute someone, the moderator turns to that player and says: “You’re dead. If you’re an Imp, reveal your card.” If the dead player reveals their card as an Imp, the Fairytale Characters can relax a bit – they’re one Imp closer to surviving and winning the game. If the player burned at the stake doesn’t reveal their card, that means that a Fairytale Character has been wrongly killed – and they might have been the Fairy Godmother or Sherif of Nottingham! Yikes!

The moment a player is declared dead (i.e. the moment the moderator says, “You’re dead”), they can no longer speak for the remainder of the game. They don’t get any dying accusations or speeches, and they can’t reveal any information (i.e. if they’re the Sherif, who they investigated).

Day is less complicated than night.

Once a player is burned alive, night falls and the cycle repeats. Everyone closes their eyes, the Imps (or Imp) secretly selects someone to kill, the Sherif (if alive) secretly learns another player’s status; then the sun rises, one player is found dead, and the remaining players begin to discuss another character that should be executed. Repeat until one side wins.”

Back to  Gameplay