Super Fairytale Fighters II

THE BASICS:

In a two player game, the goal is to get the opponent down to zero health points or less. There is no time limit so a balanced game can be played as quickly as 15 minutes or as drawn out as 45 minutes depending on your fighting strategies. Though the starter decks come pre-constructed with 54 cards, you can have as many cards in your deck as you want, though only 4 maximum of each card. A deck can not have less than 50 cards and there is no maximum hand size (meaning, you can have over 7 cards in your hand if you choose to.)

Super Fairytale Fighters 2 uses the same gameplay mechanics as Martial Arts: The Card Game. You don’t require resources to play cards from your hand (with the exception of Strategy Cards). So keep in mind that you can play moves directly from your hand to act or react to your opponent instantly.

About the Name

Setup

Start of the Game

Attack Cards

Defense Cards

Strategy Cards

Event Cards

VIDEO:

Although this is from Martial Arts: The Card Game, the gameplay mechanics is EXACTLY the same. So use this gameplay video as an example to help you better understand how to play:



AVAILABLE DECKS

Snow vs. Red Little Thumbling vs. Tinkerbell Iron John vs. John Henry Steel Hansel & Gretel vs. The Gingerbread Man Mulan vs. Robin Hood
 * Each Deck has a different theme. John Henry Steel, for example is a beatdown deck, using strong attacks and defense. Red, however is themed on setting traps and has more indirect attacks that require timing and more strategy. Because of this, some decks are a bit deeper on the learning curve than the other.
 * Each character will have their own style of play that matches their personality.
 * Though each deck is themed, you can mix and match with other decks to create your own fairytale character. Remember, only 4 of the same cards per deck and each deck has a 50 card minimum!
 * Snow: This deck is very well balanced and has a lot of Helpers Characters.
 * Red:  This deck is strategy based and requires stall tactics and timing.
 * Thumbling: The quickest decks in the set and relies on speed fighting
 * Tinker Bell: Mainly magic and direct damage attacks with evasive defense
 * Iron John: Beatdown with strong attacks and heavy magic usage
 * John Henry Steel: Pure Beatdown… heavy defense and strong attacks
 * Hansel & Gretel: A very tricky deck that focuses on “baiting” and counter attacks
 * The Gingerbread Man: This deck is the most random deck you’ll play!

Sherlock vs. Moriarty

Hatter vs. Alice

Big Bad vs. Cinderella 