SFF2 Attack Cards



On the bottom, you see the ATK or attack value. This is how much damage this move does if it attacks your opponent unblocked.

The second is the DEF or defense value. Although there are specific Defense cards in the game, sometimes you’ll find that you don’t have one in your hand. Just like in martial arts, an attack can also be your block, though the amount of damage it absorbs is significantly lower than a normal Defense Card. If your opponent attacks you, you can choose to play an Attack Card from your hand as a block to defend from the attack. *(If someone attacks you with an attack of 3 and your defense value is 1, then you will defend for 1 damage and still have to take 2 damage against your total health point.)

Next we have a LNK or Linker value. When you successfully hit your opponent with an attack, you may follow up with another move that has a CPT (Combo Point) of equal or less the Linker value. Certain cards with higher CPT values thann the LNK value can not be played. By hitting the opponent in succession without being blocked, you create what are called Combos. *(As long as you successfully hit someone more than once, it’s considered a combo.) This means that if your attack is successful then you can play another attack. You can keep playing attacks consecutively until it is successfully defended or the attack is neutralized. Although your combo is broken by your opponent defending, unless they counter-attack or take over the attack phase, you can choose to attack again, starting the ability to gain combos all over again. Every successful hit within a combo (after the first hit) gives you One Adrenaline Point.

Your Attack -> Opponent Doesn’t Block -> Your Attack Again (this is a 2 hit combo = 1 Adrenaline Point Earned)

Your Attack -> Opponent Blocks (but does not counter attack) -> You attack (there is no combo here so no adrenaline points earned)

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